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Framer js hover over layer and change another layer
Framer js hover over layer and change another layer







framer js hover over layer and change another layer

  • The onViewStateChange callback will still be called, if provided.
  • If the initialViewState prop changes, the internally tracked view state will be updated to match the new "initial" view state. This is the easiest way to control the camera. If initialViewState is provided, the Deck component will track view state changes from any attached controller using internal state, with initialViewState as its initial view state.

    #Framer js hover over layer and change another layer update#

    For Deck to update view states automatically, use the initialViewState prop instead.

    framer js hover over layer and change another layer

    This prop is therefore usually used together with the onViewStateChange callback ( example). If you supply this prop, you are responsible of managing the changes to the view state upon user interaction.Transitions between two viewState objects can also be achieved by providing set of fields to viewState prop, for more details check ViewState Transitions). When using multiple views, the viewState is a map from each view id to its respective view state object. For example, the default view's view state is described here: viewState (Object) ​Īn object that describes the view state for each view in the views prop. Read the Views and Projections guide for the concept and examples. deck.gl offers multiple view types for both geospatial and non-geospatial use cases. Views represent the "camera(s)" (essentially viewport dimensions and projection matrices) that you look at your data with.

    framer js hover over layer and change another layer

    All the lifecycle methods other than draw are still triggered even a if a layer is filtered out using this method.Ī single View instance, or an array of View instances.layerFilter does not override the visibility if the layer is disabled via visible: false or pickable: false props.'picking:query' - drawing to offscreen picking buffer due to user-initiated query, e.g.'picking:hover' - drawing to offscreen picking buffer due to pointer move.renderPass (String) - the name of the current render pass.cullRect (Object) - if defined, indicates that only the content rendered to the given rectangle is needed.isPicking (Boolean) - whether this is a picking pass.viewport (Viewport) - the current viewport.The default parameters set by Deck on initialization are the following: to disable depth testing, change blending modes etc. Before each frame is rendered, this object will be passed to luma.gl's setParameters function to reset the WebGL context parameters, e.g. When it is set to a high Number (like, 4 or more), it is possible to hit the system limit for allocating drawing buffer, such cases will log a warning and fallback to system allowed resolution.Įxpects an object with WebGL settings.Consider setting to false or to a number Number (Experimental): Specified Number is used as a custom ratio (drawing buffer resolution to CSS pixel resolution) to determine drawing buffer size, a value less than one uses resolution smaller than CSS pixels, gives better performance but produces blurry images, a value greater than one uses resolution bigger than CSS pixels resolution (canvas size), produces sharp images but at a lower performance.false: CSS pixels resolution (equal to the canvas size) is used for rendering.On Retina/HD systems this resolution is usually twice as big as CSS pixels resolution. true: Device (physical) pixels resolution is used for rendering, this resolution is defined by vicePixelRatio.useDevicePixels (Boolean|Number) ​Ĭontrols the resolution of drawing buffer used for rendering. style (Object) ​Īdditional CSS styles for the canvas.

    framer js hover over layer and change another layer

    Height of the canvas, a number in pixels or a valid CSS string. Width of the canvas, a number in pixels or a valid CSS string. Rendering Configuration ​ width (Number|String) ​









    Framer js hover over layer and change another layer